UBOAT - Type IX: Distant Coasts Review — Big Boats, Bigger Ambition
The Type IX DLC brings long-range U-boats, new campaigns and historic moments to UBOAT — but a buggy launch tempers the excitement. Read my hands-on impressions before you buy.
I love UBOAT’s obsessive little details, so the promise of a Type IX DLC had me grinning like a sodden deckhand. Type IXs are the long-range giants of the Kriegsmarine and Distant Coasts packs in three historic variants, fresh campaigns and a handful of evocative events — rescuing Laconia survivors or sailing with the Monsoon Group. On paper it’s the kind of content expansion I’ve wanted for years; in practice the launch felt rushed and buggy for many players. Still, there’s genuine craftsmanship here — the question is whether you want to dive in now or wait for the patches.

Crossing Oceans, One Patrol at a Time
Playing a Type IX changes the rhythm of UBOAT. These boats are built for range: longer fuel tanks, heavier displacement and missions that push you far beyond the North Atlantic into South Atlantic patrols, Penang and distant convoy lanes. You spend a lot more time planning logistics — fuel, torpedo loads, and the painfully real decision whether to push for one more patrol or limp home with empty tanks. Mechanically it’s familiar UBOAT: manage crew tasks, issue orders via the TAB bar, maintain your engines and depth control, and run the firing solutions when a target appears. But the scale forces different trade-offs — inventory management becomes tactical, and patrols feel like proper expeditions rather than overnight sorties. Be ready for longer silence at sea and more time wrestling with mission range and rendezvous points.
Bigger Boat, Bigger Problems (and Features)
What sets Distant Coasts apart are the Type IX variants themselves: IXA for early-war sorties, IXC with extra fuel and modular conning tower setups, and the IXC/40 with the armored conning tower and quick-diving forecastle. Each variant nudges gameplay: external torpedo stowage introduces a new loading animation and workflow, conning tower options affect survivability, and the expanded patrol radius opens up historically flavoured campaigns like Operation Kiebitz or the Monsoon Group. There are also cosmetic touches — new emblems to paint on your tower — that make each boat feel like your own story. If you enjoyed the methodical pacing of classic sub sims such as Silent Hunter, these additions scratch that itch while keeping UBOAT’s crew-management focus central.
Splashes, Sounds and the State of the Engine Room
Presentation-wise the Type IX models are handsome and imposing: the hull proportions, conning tower details and deck fittings add authenticity. Sound design mostly carries the mood — diesel clanks, distant aircraft and muffled sea noise do heavy lifting for immersion. Sadly, on launch many players (and I saw this firsthand in community posts) reported performance drops, audio glitches and animation issues like ladders or periscope clipping that break the illusion. The devs reacted quickly with hotfixes in the first hours, but several gameplay-critical bugs — pathfinding, save issues and some mission blockers — remained for many users at release. Graphically it doesn’t reinvent the wheel but the visual and audio package supports the long-haul playstyle very well once the engine hiccups are tamed.

Distant Coasts is a content-rich and historically interesting expansion that finally gives UBOAT the long-range experience many players wanted. The Type IX models, new campaigns and logistics depth are compelling — I felt real satisfaction planning multi-week patrols. However, the buggy launch and performance problems at release are a real blemish; they undercut enjoyment until the developers iron things out. My recommendation: if you want to support the studio and don’t mind troubleshooting, jump in; otherwise wait a couple of patches and re-evaluate. Once stabilized, this DLC will be a must-have for sub-sim fans.









Pros
- Authentic long-range submarines and historically flavoured campaigns
- New gameplay loops: external torpedo handling and expanded logistics
- Strong atmosphere — sound and model detail sell the scale
- Developer responsiveness with rapid hotfixes after launch
Cons
- Launch riddled with pathfinding, save and animation bugs
- Performance regressions reported by many players
- Some historical quirks — reduced crew sizes and limited storage
Player Opinion
Players are split: many praise the content and the long-awaited addition of the Type IX, calling the new theatres, emblems and missions a meaningful expansion of UBOAT. Others report frequent crashes, severe crew pathfinding issues, save failures and animation glitches that make the DLC effectively unplayable for some. Several reviews note that the devs issued quick hotfixes within hours of release, which signals active support, but also that fundamental bugs (crew stuck on ladders, periscope clipping, mission blockers) still persist for many. Common thread: great design intent and historical flavour, but an unstable launch. If you liked methodical submarine sims (think Silent Hunter’s pacing), you’ll love the concept; if you hate crashing or losing saves, wait for a few patches.




