MOTORSLICE Review – Parkour, Chainsaws and Colossal Bosses
A fast, stylish indie about a chainsaw-wielding parkourist in a brutalist megastructure. Fluid movement, huge climbable machines and a rave-ready soundtrack—but expect a few control quirks and spicy fanservice.
I’ll admit it: the pitch ‘Mirror’s Edge meets Shadow of the Colossus with a chainsaw’ practically sold itself to me. MOTORSLICE throws you into a desolate megastructure as P, a plucky slicer with speed, grit and a suspiciously adorable drone called Orbie. The game stands out thanks to its momentum-heavy parkour, climbable mechanical behemoths and a DnB-infused soundtrack that keeps your heartbeat synced to each leap. It’s one of those indies that feels lovingly crafted—small rough edges included—and I found myself grinning through the gory bits and cursing at a few precarious jumps.

Running, Slicing and Never Looking Back
MOTORSLICE’s core loop is gloriously simple but tightly tuned: run, chain movements together and slice anything that gets in the way. You’ll vault, wall-run, climb poles, slide and perform little stunts that keep momentum alive—the game really rewards flow over stop-and-go play. Combat is fast and brutal: both P and many foes die quickly, so timing and read of the enemy are everything. The chainsaw is more than a gimmick; it’s a traversal tool (motorslicing across gaps), a combat weapon and a platforming aid when you need to cling to a boss’s chassis. Levels are constructed so that parkour and combat interweave—sometimes the boss itself is a traversal puzzle—and that creates some of the most satisfying sequences I’ve played in a long while.
When Megastructures Become Parkour Arenas
Boss fights are the headline act: think huge moving construction equipment you climb and carve apart, very much in the spirit of Shadow of the Colossus but with a Mirror’s Edge pace. You’ll be searching for weak points, timing motorslices, and occasionally using environmental physics to topple sections of a machine. There’s genuine joy in scrambling up a dump-truck-sized enemy and finding the precise spot to slice, then watching metal rain down. Smaller foes act like classic platformer obstacles—easy to kill but deadly if you mistime a jump—so the game keeps tension high by balancing fragile player health against forgiving (yet sharp) offensive tools. Orbie the drone is a neat companion: part UI/character, part puzzle helper, and it adds personality to moments that might otherwise be cold and empty.
Concrete, Sound and the Little Things That Stick
Visually, MOTORSLICE marries pixel-adjacent low-poly art with brutalist concrete vistas; it’s minimalistic but dramatic, great at selling scale—the megastructure feels oppressive and awe-inspiring. Animations are snappy: P moves with a satisfying weight and momentum that makes parkour feel earned. The DnB/Jungle soundtrack by Pizza Hotline is a real highlight—tracks kick in during combat and heighten the rush—but some players may find the selection repetitive after hours. Voice work by Kira Buckland gives P personality, though there are a few controversial interactive camera moments and suggestive menu interactions that divided the community. Performance is mostly solid on my rig, though a handful of reports mention FPS hits or visual blur without TSR; options for finer graphics tuning would be welcome. Accessibility-wise, there’s no auto-ledge grab and no sprint toggle, which may trip up players used to more forgiving parkour titles, but the control kit is learnable and immensely rewarding once you get the rhythm.

MOTORSLICE is a distinctive indie that nails the rush of parkour and the spectacle of colossal, climbable enemies. It’s not perfect—control quirks, some repetitive audio loops and a few visual/option limitations hold it back from being flawless—but the core loop is addictive, the bosses are memorable and the soundtrack slaps. If you dig high-speed platforming with an edge (and don’t mind a little spicy fanservice), this is absolutely worth a go—try the demo if you’re unsure.










Pros
- Incredibly satisfying momentum-based parkour
- Epic climbable boss encounters with creative setpieces
- Fantastic DnB/Jungle soundtrack and strong voice work
- Stylish brutalist art direction that sells scale
Cons
- Controls can feel fiddly or unforgiving in tight moments
- Some performance/visual issues reported and limited graphics toggles
- Occasional repetitive music loops and polarizing fanservice
Player Opinion
Players overwhelmingly praise MOTORSLICE’s core movement: the parkour feels fluid, snappy and extremely rewarding once you learn the rhythm. Many fans compare the traversal to Mirror’s Edge and praise the boss scale reminiscent of Shadow of the Colossus — the climbing-and-slicing moments come up repeatedly in positive reviews. The soundtrack and P’s personality (and Orbie) are often mentioned as major highlights. On the flip side, recurring criticisms are worth noting: a number of players find the controls occasionally janky, with misinputs leading to unwanted wallruns or awkward jumps. Some reported performance hitches on specific hardware and would like more graphics options. A smaller but vocal group objects to certain suggestive camera/menu interactions and repetitive music loops. Overall, if you love momentum-powered parkour and big climbable bosses, community consensus leans strongly positive; if you need ultra-tight, forgiving controls or complete visual configurability, you might want to try the demo first.




