Under The Island Review – A Charming Zelda-like with Heart
A cozy top-down adventure from Slime King Games. Explore six biomes, solve puzzles, befriend quirky locals and uncover why the island is sinking. Nostalgic pixel art, clever puzzles, and a few rough edges.
I jumped into Under The Island expecting a warm, nostalgic ride — and that’s exactly what I got. Playing as Nia alongside the delightfully named Avocado, you poke around a colorful, interconnected island that’s slowly sinking, meet oddball characters, and fight delightfully weird enemies like vomiting eggplants and cereal pirates. The game wears its influences on its sleeve — classic top-down Zelda vibes — but it manages to carve out its own personality with lively animation, great sound design, and a playful sense of humor. If you’re after a chill adventure that rewards curiosity more than twitch reflexes, this one’s for you.

Sailing the Shorelines with a Hockey Stick (and a Smile)
Under The Island plays like a love letter to SNES-era action-adventures: I spend most of my time exploring, chopping grass (the sound is addictive), bombing suspicious walls, and using items I find in dungeons to open new paths. Combat is snappy but forgiving — the rhythm leans toward puzzles and positioning rather than brutal difficulty. You’ll swap between equipment slots, use passive gear bonuses, and trigger dungeon events that feel more like set-piece encounters than single enemy fights. Backtracking is built into the design: new abilities and treats for animals unlock clever ways to revisit old areas, and the map keeps handing you little “aha” moments.
When Weird Enemies Make Sense
What really elevates the experience are the small mechanical twists. There are items and artifacts that act less like flashy power-ups and more like keys to playful interactions: animal treats let you lure critters to new spots, environmental objects double as combat tools (smack a bomb like a hockey puck!), and some bosses are multi-stage events that force you to use the gear you’ve collected. The game’s six biomes — from sentient greenhouses to frozen caverns and a chaotic sawmill — each introduce new hazards, enemies, and context-specific upgrades. Side activities (cook-offs, kitten reunions, and NPC chores) give the island texture without turning the game into a checklist treadmill.
Pixels, Sound, and Performance That Stick
Visually, the pixel art is lively and clear; animations have real weight and personality which makes wandering around an absolute pleasure. The soundtrack is well timed to locations — I found myself pausing on a beach just to listen — and sound effects (yes, even the grass-cutting) are satisfying. Performance is solid on Windows and the Steam Deck, although there are a few nitpicks: occasional collision oddities (ladders, door entries) and the game’s generally easy difficulty may leave challenge seekers wanting. Accessibility-wise it’s approachable: simple control schemes, multiple controller layouts, and an emphasis on exploration over punishing combat.
Playing Under The Island felt like rediscovering the joy of small discoveries. It doesn’t try to reinvent the wheel; instead, it polishes classic ingredients into a cozy, content-rich package. If you love methodical exploration, cute pixel art, and well-placed humor, the gameplay loop here is deeply satisfying.

Under The Island is a heartfelt, well-crafted indie that nails the cozy, exploration-first formula. It won’t test the patience of hardcore challenge hunters, but it will delight anyone after warm pixel art, clever item puzzles, and memorable NPCs. For players wanting a friendly, nostalgic adventure on Windows (and great Steam Deck support), this is an easy recommendation.

















Pros
- Charming pixel art and fluid animations
- Exploration-focused design with rewarding backtracking
- Clever, playful item interactions (animal treats, environmental puzzles)
- Great sound design and relaxing soundtrack
Cons
- Combat and puzzles are generally easy for veterans
- Minor collision issues and occasional polish rough edges
- Story sometimes leans on old-school tropes without deeper payoff
Player Opinion
Players consistently praise the game’s cozy presentation and nostalgic Zelda-like gameplay. Many reviews highlight the pixel art, animations and sound as standout elements, with several community members saying they paused to listen to the beach music — that resonated with me, too. Fans love the item-based progression and the way new tools reopen old areas for secrets; animal treats and quirky side quests like kitten reunions are often singled out as delightful touches. Criticism usually centers on difficulty (too easy for some), occasional collision quirks, and a desire for a bit more narrative bite for characters like Nia and Avocado. If you enjoyed games such as A Link to the Past, Minish Cap, Blossom Tales or Oceanheart, the consensus is you’ll probably have a good time here.




