KILL IT WITH FIRE! 2 Review — Over-the-Top Spider Extermination (Co-op & PvP)
Eine brachiale, oft urkomische Fortsetzung: 45 Waffen, 7 Dimensionen, 4‑Spieler Co‑op und ein 8‑Spieler Spider‑Hunt. Mehr Umfang, mehr Quests — aber weniger reine Spinnen‑Action als erwartet.
I jumped into KILL IT WITH FIRE! 2 expecting a pure spider‑smashathon — and got a crazier, more varied package instead. Think slapstick exterminator comedy crossed with light RPG elements and a generous dose of gadgetry.

At its core this is still a gleeful toybox of destruction: you hunt spiders across seven distinct dimensions, hoard weapons and stomp through a campaign solo or with up to three friends. The arsenal is ridiculous (newspaper, minigun, rocket launcher, laser sword — yes please) and most tools come with weapon‑specific upgrades unlocked via small quests. Levels shift tone constantly — from haunted manors to Wild West saloons and even cyberspace — which keeps things fresh but sometimes distracts from the simple joy of squashing arachnids. There are 60+ challenges and a fair amount of collectables (crystals) that gate content, though the reward loop can feel grindy at times. The Spider Hunt PvP is a laugh when it fills, but player population and region matchmaking felt spotty in my sessions. Overall it’s equal parts puzzle/exploration and shooter chaos, with a few rough edges and the occasional performance hiccup on larger scenes.

KILL IT WITH FIRE! 2 is a loud, confident sequel that trades some pure spider‑squashing for variety, jokes and toys — and most of the time that trade pays off. Pick it up for co‑op chaos and weapon silliness; skip it if you wanted a pure, unfiltered spider simulator.















Pros
- Ridiculous weapon variety and over‑the‑top gadgets that make every encounter goofy fun.
- Great co‑op madness — four players turning a room into controlled chaos is brilliant.
- Level variety and slapstick writing (shoutout to Miles Luna) keep the tone entertaining.
Cons
- Drifts away from pure spider‑killing into collectathons and side quests — less squishing, more fetching.
- Multiplayer can be flaky: Spider Hunt struggles to fill matches or connect across regions.
Player Opinion
Players praise the silly weapons, creative challenges and the pure catharsis of burning a room down. Many loved the variety and the 20‑plus hours of content, while others miss the first game's tighter, spider‑centric loop. Common gripes: too many fetch quests, some maps feel bloated, and multiplayer population is hit‑or‑miss. If you liked the original’s humor or you enjoy co‑op mayhem and puzzles, you’ll probably find a lot to love here.




