EXD - Extra Dimensional Review – A Visceral PCVR Adventure with Real Physics
A hands-on review of EXD: Extra Dimensional — a PCVR action-adventure that sells itself on tactile physics, gorgeous fantasy art and a cheeky story. Loved by many, bumpy around the edges.
I went into EXD expecting a pretty VR demo and left with a small, bruising love letter to classic PCVR — the kind of game that reminds you why room-scale and tactile interactions matter. You play Max Ventura, Megazon delivery guy turned accidental hero, shoved through a warehouse rift into Erath, a visually lush world corrupted by Earth relics. The hook is obvious: a Quantum Glove that turns your hands into both toolbox and weapon, and physics that are treated like a protagonist in their own right. If you remember the tactile joy of Half-Life: Alyx or the experimental spirit of Boneworks, EXD sits in that lineage while adding its own quirky humor and fantasy swagger.

Warehouse to Wyrm: From Delivery to Dragon-slayer
Gameplay in EXD moves between intimate puzzle rooms and punchy combat arenas, and it usually does so while making you feel unusually present. Most of my time was spent grabbing, feeling and manipulating objects: hefting Minar Alloy Blades, juggling Wands, and timing Timelox slowdowns to thread a bullet-time parry. Exploration is often linear but packed with side nooks and collectibles; I found myself sidetracked more than once to open a chest or pry loose a hidden relic. Combat blends spell-slinging with physicality — telekinetic fireballs and ice spikes launched from the glove, then finishing moves with melee relics when glove energy drops. Movement follows a mixed locomotion model (walking + teleport options), which keeps encounters comfortable while letting you dash and dodge when the fight gets hectic.
The Quantum Glove and the Physics Playground
What really sets EXD apart is how the Quantum Glove systems integrate with full-object physics: you don’t just cast a spell, you shape forces between your palms, and environmental objects react in convincing ways. That gives puzzles proper weight — like balancing mechanisms, stacking fragile columns, or slinging a heavy bolt to hit a distant switch — and makes emergent solutions feel earned. There are occasional physics quirks: some weapons feel a touch floaty at times, and collision can behave oddly near thin geometry, but most interactions reward experimentation. Enemy variety keeps things fresh — undead hordes, mutant insects, Dragonids and wizard foes each demand slightly different approaches — and boss fights lean on using the world as a tool rather than a simple health-sponge.
Art, Sound and the Weight of Things
Presentation is a headline: visuals clearly wear their Frank Frazetta/Boris Vallejo inspirations on their sleeve, with sweeping caverns, glistening crystals, and detailed character models. The orchestral soundtrack adapts dynamically, swelling into cinematic flourishes during combat and retreating for quieter puzzle moments, which helped sell several set pieces for me. 3D spatial audio is excellent; ambience cues and creature snarls made several stealthy approaches genuinely tense. Performance and accessibility are generally strong on PCVR, but some players reported stutters, occasional frame drops and SteamVR overlay oddities on certain hardware. Overall, EXD sells its world through tactile feedback and cinematic presentation, even if a few rough edges remind you it’s an indie team’s ambitious project.

EXD: Extra Dimensional is a passionate PCVR title that nails mood, presentation and tactile play, even if polish sometimes lags behind ambition. If you love physics-driven puzzles, cinematic fantasy worlds and don’t mind minor technical roughness, it’s a strong buy for PCVR fans. Wait for patches if you need rock-solid melee or flawless stability, otherwise dive in and enjoy the ride.











Pros
- Exceptional visual fidelity and art direction that evoke classic fantasy paintings.
- Tactile physics and the Quantum Glove create satisfying, emergent interactions.
- Strong PCVR-first design with good sound design and spatial audio immersion.
- Playful, referential writing with likable characters and light humor.
Cons
- Occasional physics jank, floaty melee moments and intermittent bugs.
- Some performance hiccups and SteamVR overlay issues on certain setups.
- Checkpoint/save spacing and darkness in areas can frustrate exploration.
Player Opinion
Players consistently praise EXD’s visuals and the feeling of being in a handcrafted VR world — many comparisons to Half-Life: Alyx and Boneworks crop up in the reviews. Fans applaud the Quantum Glove and physics-driven puzzles, calling exploration and item interaction the game's biggest wins. Critiques cluster around combat polish: a number of users felt melee can be floaty and weapon physics inconsistent, and some reported softlocks, strange collisions and a few crashes. Performance varies by rig; while many with modern GPUs enjoy smooth play, others mention stutters and SteamVR overlay distortion. Several players asked for quicksave options and tighter checkpoints, and most recommend the game to PCVR veterans who are willing to forgive a few rough edges for a much richer, tactile experience.




