DRAGON BALL GEKISHIN SQUADRA Review – Flashy DBZ MOBA with Growing Pains
A fast, accessible 4v4 MOBA that captures Dragon Ball’s spectacle but trips over monetization, balance and matchmaking. Short matches and big plays make it fun—if you can tolerate bots, server hiccups and a grindy progression.
I played DRAGON BALL GEKISHIN SQUADRA mainly on PC (Steam) over ~20 hours across solo queues and a few 4‑player parties to get a feel for both pickup and coordinated play. The game nails the DBZ spectacle—giant supers, flashy transforms and power spikes—but underlying systems (progression, matchmaking, server stability) keep it from being a clean hit.

Core loop: quick 4v4 matches (usually ~8–12 minutes) where teams level up during a round, unlock stronger attacks and contest lane/objective windows. Characters fill three clear roles—Damage (burst and carry), Tank (soak and zone) and Technical (support/debuff)—and each has dramatic, anime‑style signature moves that feel rewarding to land. The map revolves around towers and a periodic 'God/Tower vulnerability' window where captures swing games quickly; I saw a competent rotation (support leaves side lane to collapse on a freed tower) end a match in ~30 seconds. Progression mixes in‑match leveling with persistent Star/Zen i systems and cosmetic gacha. Monetization is obvious: seasonal gems, a battle pass and premium character timing—players reported earning ~10 gems/week from free tracks while a new hero costs ~250 gems, which matches community complaints about slow premium currency earn rates. Performance: on Steam the controls are tight and auto‑assist helps casual players, but I encountered occasional input delay and a couple of crashes on ultra‑wide setups (community reports indicate mobile players see more control issues). Matchmaking: expect crossplay queues that can drop in mobile players and, annoyingly, occasional bot teammates at low and mid ranks. If you like Pokemon Unite’s accessibility or Wild Rift’s short sessions, this scratches that itch but with louder visuals and a heavier pay/season model.

DRAGON BALL GEKISHIN SQUADRA is an enjoyable, accessible DBZ MOBA with clear moments of brilliance—especially with friends—but persistent issues around monetization, balance on new seasonal heroes, and matchmaking/server stability hold it back. Methodology note: tested ~20 hours on PC (Steam) across solo and party play; community data and patch chatter were used to corroborate balance and economy claims. Score 6.8/10 = fun and promising, but not yet polished or fair enough for long‑term competitive trust.



Pros
- True DBZ power fantasy — supers, transforms and late‑game spectacles feel great.
- Fast, accessible matches (~10 min) that are great for quick sessions with friends.
- Clear role design (Damage/Tank/Technical) and cross‑platform account linkage works well.
Cons
- Monetization & progression feel stingy: community numbers show ~10 gems/week vs. 250 gems per new hero and steep upgrade costs.
- Balance and season releases: several newer heroes (e.g. SSJ4 Vegeta, Broly, Ult. Gohan reported by players) felt overtuned at launch, creating P2W frustration.
Player Opinion
Players are split. Many praise the core loop: short matches, punchy abilities and a satisfying power curve that makes late rounds feel cinematic. Others hammer the game on monetization (slow gem/zeni gains, pricey cosmetics) and on matchmaking—bot teammates, AFK players and crossplay balance are recurring complaints. If you enjoy quick, team‑based DBZ brawls (think Pokemon Unite mixed with a more anime‑crazy Wild Rift), you'll probably have fun; competitive players expecting fair F2P progression and polished ranked queues will be frustrated.




