Dome Keeper: The Lost Keepers Review – New Keepers, New Chaos
A spirited look at The Lost Keepers DLC: two distinct keepers, fresh assignments, OSTs and couch co-op—fun, fiddly and worth a spin if you love inventive base-defense mining.
I jumped back into Dome Keeper for The Lost Keepers expecting a few cosmetic trinkets and some music—and instead got two wildly different playstyles that actually change how I plan every run. The Infiltrator zips around like a chaotic ninja-platformer grafted onto a mining sim, while The Beastmaster turns your mine into a slow, satisfying conveyor belt of catgoblin chaos. If you like your base-defense mixed with a little platforming skill and tiny creatures doing your chores, this DLC scratches an itch the base game left open.

Moving Like a Thief in the Deep
Playing as The Infiltrator feels like sneaking a platformer into a resource-management game. You’re flinging kunai, grappling with a rope and chaining zippy returns to the dome; success rewards planning your tunnel paths like a speed-run puzzle. It’s high-skill and high-reward: when you click, hook and bounce perfectly you can loop resources at ridiculous speed. That same speed is what frustrates some players—there’s a learning curve and occasionally unclear aim assists or input quirks on certain control setups. For me, those moments felt thrilling more than annoying once I stuck with it. The Infiltrator forces you to rethink the “mine in straight lines” meta and embrace vertical movement.
Pets, Tentacles and Tactical Linearity
The Beastmaster is the polar opposite: slow, methodical and beautifully practical. Its tentacles and catgoblin minions turn mining into a choreography of sending minions down corridors and setting up efficient collection highways. This is the keeper you pick when you want automation and long-term planning over frantic dexterity. The catgoblins are charming and often hilarious as they sprint off to fetch loot, but they can also expose performance problems on larger late-game maps—lots of units moving and pathfinding sometimes hiccup. Still, the net effect is a satisfying new approach to resource loops: less twitch, more orchestration.
Sound, Skin and Frame-Rate Realities
Visually the DLC blends perfectly with the base game's aesthetic—cute, angular, slightly chunky pixel-ish models with neat animation flourishes (the Beastmaster’s arms are gloriously specific). The new skins and cosmetics are tasteful and the two OSTs are generally excellent additions; several users praised them as highlights. Performance-wise there’s a mixed bag: small maps are rock-solid, but the creature-heavy late game has documented stutters that the devs seem to be addressing. Accessibility-wise, the game now exposes useful settings like twin-stick aim which helps the Infiltrator a lot if you dig into options. Overall presentation is charming, occasionally rough around the edges, but heartfelt.

The Lost Keepers is a high-quality expansion that adds real mechanical variety to Dome Keeper. It’s not flawless—the Infiltrator needs tweaks and big late-game maps can stutter—but the Beastmaster and the new assignments add serious replay value, and the OSTs plus co-op are lovely bonuses. Recommended for existing fans and anyone who likes intelligent, character-driven sandbox challenges.






Pros
- Two truly distinct, replay-changing keepers
- Great new OSTs and tasteful cosmetics
- Adds meaningful variety and couch co-op support
- Beastmaster automation is satisfyingly clever
Cons
- Infiltrator can feel fiddly and has input/aim quirks
- Late-game framerate drops with many pets/minions
- Some tutorial/promised features (aim arrow) have confused players
Player Opinion
Players are split but leaning positive overall. Many praise the Beastmaster for being immediately fun and intuitive—its catgoblins are repeatedly called adorable time-savers, even if they sometimes tank performance on large maps. The Infiltrator is the lightning rod: some players love the skill ceiling and speed, others report aiming quirks, missing trajectory indicators and controller oddities that make the character feel punishing at first. Several reviews celebrate the new OSTs and the long-awaited multiplayer/couch co-op, which has rekindled interest in replaying the base game. Recurrent themes: meaningful keeper variety, excellent implementation of character differences, and a few rough edges around controls and late-game performance. If you enjoyed the base loop but wanted new toys and fresh strategies, the consensus is this DLC delivers.




