skate. Review – Slick Tricks, Sloppy Execution
I spent time in San Vansterdam: the Flick‑It controls are satisfying, but Early Access bugs, always‑online design and aggressive monetization turn what could be a return to form into a frustrating live‑service sandbox.
After years of waiting, Full Circle delivered a modern skate sandbox that actually nails the board feel — most of the time. But Early Access shows: the city is buggy, the tutorial can trap you, and EA's live‑service decisions (lootboxes, battle passes) are never far away.

Core gameplay is the highlight: Flick‑It controls and physics let you pop, grind and link lines that feel rewarding — land a clean run and it clicks. The world of San Vansterdam is built as a social playground with 150‑player servers, Quick Drop items to craft new spots, community parks and a Replay Editor for clips. You can hop off your board, climb and explore vertical spots in Season 2, which adds some new lines. Sadly the map design often feels flat and repetitive; ramps sometimes lead nowhere and the best lines often come from community creativity, not level design. Always‑online requirements, anti‑cheat restrictions (no Linux/Steam Deck support) and the endless tutorial narration are frequent annoyances. Then there’s the monetization: cosmetics, battle passes and multiple currencies are prominent even in Early Access, locking desirable drip behind RNG or paywalls. Cross‑play and cross‑progression work on supported platforms, and there’s genuine potential here if the devs listen and fix the core QoL and stability issues.

skate. has a legitimately fun skating core but is weighed down by live‑service choices, bugs and design gaps. Play it for short sessions and the tricks — expect frustration if you want a full, polished Skate successor right now.



Pros
- Satisfying Flick‑It controls and rewarding skating physics
- Creative sandbox tools: Quick Drop, community parks and Replay Editor
- Accessible free entry with cross‑play and cross‑progression on supported platforms
Cons
- Always‑online + anti‑cheat limits platform support and causes crashes
- Aggressive monetization and loot/RNG systems in Early Access; cosmetics gated
Player Opinion
Players praise the core skating: the moment‑to‑moment tricks feel good and the physics are satisfying. Criticisms focus on bugs, tutorial softlocks, a bland map, server/connectivity problems and the heavy emphasis on microtransactions and battle passes. If you loved Skate 3’s soul and offline career, this will feel like a downgrade; if you just want to cruise and land cool lines with friends, it can be fun.




