LORT Review – Chaotic Co-op Roguelite with Heart (and Goblins)
I spent hours slapping goblins, stacking ridiculous powerups and yelling at my friends to board the bus. LORT is raw, hilarious and built for multiplayer mayhem—promising, but still rough around the edges.
I popped into LORT expecting a cheeky Risk of Rain cousin and got a weird, charming mash-up of fantasy looting and modern weirdness. The 1–8 player co-op loop—quest, loot, summon boss, run for the bus—is immediately satisfying, especially with friends. What sets it apart is the sheer generosity of loot and wild powerup combos that let you escalate from goblin tickler to absurdly strong meatball in one run. It’s early access, so don’t expect polish everywhere, but the core loop is so fun that the rough edges almost feel forgivable.

Slogging, Slapping, and Bus-Chasing
LORT’s core loop is gloriously dumb and very intentional: pick a character, take on quests across big-ish zones, loot every chest you can find, stack powerups, and trigger the boss fight so you can run for the bus. Combat is a mix of light arpg hits and arcade-y feel — swords, wands, bows and yes, even guns — and you can carry up to four weapons which encourages swapping on the fly. Many fights reward positioning and timing; there’s real joy in clustering mobs and unloading an AOE to watch numbers explode. The day/night timer adds pressure: daytime is your window to clear objectives, night spawns pesky gooey enemies that punish dawdlers. I liked how runs can be saved at camp after completing a quest, which makes sessions flexible when you don’t have an hour to commit.
The Ridiculousness of Powerups and Party Play
If LORT had a rallying cry it would be: stack everything. There are over a hundred powerups with names that made me laugh (Trophy of Swole, Cool Comfy Shorts) and the combinations are where the real fun lives. The game leans heavily into co-op design — mass revives, party-wide shrines, and buffs that scale with more players — so eight-player chaos is genuinely different from solo. That said, many reviewers (and I agree in practice) note that solo runs feel tougher and sometimes sluggish: enemies scale hard as you hit later zones and some classes feel underpowered alone. Still, the generous drop rate and chest abundance mean it’s rare for someone to feel completely robbed of loot in a multiplayer run.
A Weird, Bold Presentation (and the Rough Bits)
LORT wears its personality on its sleeve: a silly fantasy-meets-modern art style (yes, there’s a van and a giant crow), colorful poppy soundtrack, and UI that leans toward playful rather than austere. Performance varies — some players report issues on older PCs and missing resolution options — but I didn’t hit game-breaking bugs in dozens of runs. Sound design could use more punch when hits connect; some impacts felt a little soft compared to the visual chaos. Also, matchmaking is minimal right now (join codes, LFG, Discord), which makes getting a full party harder than it should be. Balance is a work-in-progress: bosses hit hard, and movement speed complaints are common until you stack speed buffs or permanent rune upgrades.

LORT is a messy, joyous roguelite that thrives in group chaos. For game nights and friend-filled mayhem it’s a strong pick—just temper expectations for single‑player balance and polish. If you get a squad together and enjoy stacking goofy powerups, you’ll have a blast; if you mostly solo, wait for a few balance patches.






Pros
- Wildly entertaining co-op loop with lots of loot and combo potential
- Funny, memorable personality and powerup names that keep runs fresh
- Flexible session design (camp saves after quests) — great for short playtimes
- Huge co-op potential up to 8 players; chaos scales well with friends
Cons
- Not balanced for solo play yet; enemies and bosses can feel brutal
- Early access rough edges: matchmaking, movement speed, and audio polish
- Some performance and UI/resolution options missing on lower-end PCs
Player Opinion
Players are split but the recurring themes are clear: everyone loves the goofy tone, the loot abundance, and the build variety—many compare it to Risk of Rain 2 with a friendlier drop rate. Positive reviewers praise the co-op feel, progression via rune juice, and the fun of stacking powerups; others warn the game can be punishing solo, with slow movement and hard-scaling enemies in later zones. Matchmaking limitations and early access polish are common gripes, while fans are excited about the roadmap and future classes. If you love chaotic party roguelites, players say LORT is already worth a try.




