A Planet Full of Cats Review – A Cozy, Confusing Metroid-Catventure
An affectionate but honest look at Devcats' biggest game yet: beautiful art, charming puzzles and bosses — but a hidden hint system, some bugs and opaque progression hold it back.
I went into A Planet Full of Cats expecting the familiar warmth of Devcats’ previous titles — lots of cute felines, tiny mysteries and a gentle click-to-find loop. What I got was that and more: a sprawling, Metroid-tinged planet with boss fights, hidden upgrade rooms and a surprisingly involved story. The game shines in its art and soundtrack and often makes me grin, but it also loves to hide the solutions — sometimes too well. If you like cozy games with a mischievous twist and don’t mind occasionally staring at a frozen pipe wondering what the heck to do next, this one will stick with you.

Hunting Through Feline Ruins
The core loop is very Devcats: explore hand-crafted rooms, click on hiding cats and collect bits of lore and upgrades. But this time Judy isn’t just a cat-click detective — she’s a space bounty hunter traversing temples, frozen labs, fungal forests and abandoned train cars on a whole planet. Movement and interaction feel tactile: you click, you examine, you solve micro-puzzles, and sometimes you face a timed or pattern-based boss room that forces you to think beyond mere observation. Exploration is non-linear; items and abilities open shortcuts and reveal previously inaccessible pockets, so backtracking is encouraged and rewarding when you finally spot that subtle breakable panel. Expect lots of map-peeking, occasional aimless wandering, and small triumphant moments when a well-hidden path finally clicks into place.
Secrets Behind the Whiskers
Where the game stands out is in its design of secrets and meta-challenges. There are binary rooms, breakable panels that open mini-challenges and an unlockable hint power that many players miss on first playthrough. Some of these hidden mechanics feel like little gifts for players who poke at every corner, but they also create a steep discovery curve: if you don’t find the hint ability early, boss fights that disable hints (looking at you, tentacle boss) can feel unfair. The puzzles vary—some are clever microgames that change the rhythm of exploration, others are deliberate needle-in-a-haystack finds that reward patience or community cooperation. I loved the way upgrades feel meaningful; a new gear sometimes rewrites traversal or exposes a whole new layer of the map.
A Soundtrack to Cuddle By (and Graphics That Purr)
Visually, the game is a treat: richly illustrated backgrounds, charming character portraits and lovingly animated cats give each room personality. The soundtrack deserves special mention — atmospheric, sometimes whimsical, sometimes driving — and it often sells a room’s mood better than anything else. Performance on my Windows setup was mostly solid, though a few players report lag with the x-ray feature in huge rooms and I experienced one or two crashes during heavy map usage. Accessibility is mixed: the aesthetics and controls are approachable, but the intentional obscurity of certain mechanics and the late-game teleport unlock can frustrate players who prefer clearer guidance. Overall it’s easy on the eyes and ears, occasionally maddening in its mysteries, and always interesting to poke at.

A Planet Full of Cats is a big-hearted, sometimes infuriating expansion of the Devcats formula: gorgeous rooms, a killer soundtrack and genuinely fun puzzle variety, but also hidden systems and a few rough edges that can stall progress. I’d recommend it to fans of cozy exploration who don’t mind a little mystery hunting — and to anyone who likes cats. If you prefer hand-holding, wait for patches or a guide.







Pros
- Lovely hand-crafted visuals and a mood-heavy soundtrack
- Meaningful upgrades and a sprawling, rewarding map to explore
- More mechanical variety than previous Devcats entries — puzzles, bosses and mini-games
- Charm, humor and lots of cat moments
Cons
- Hint system is hidden and can be missed, making progression opaque
- Some boss fights disable hints and rely on extremely hard-to-spot objects
- Occasional bugs: x-ray lag, map glitches and rare crashes
Player Opinion
Players largely adore the art style, soundtrack and the fact that this entry feels bigger and more ambitious than past Devcats games. Many praise the added variety — mini-games, boss fights and interconnected areas — and say it scratches the Metroid-tinged itch in a cozy wrapper. However, a recurring gripe is the obscured hint system: a lot of reviewers got stuck because hints are unlocked in an easy-to-miss way, and some boss encounters intentionally disable hints, which turns needle-in-a-haystack finds into frustrating roadblocks. Bugs like x-ray lag, map issues and occasional crashes show up in multiple reports, though the community notes that Devcats is responsive and likely to patch. If you love cozy exploration and don’t mind asking for help in Discord or checking guides, you’ll probably enjoy this; achievement hunters beware — some secrets are brutally obscure.




